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Koi fish

A space koi I made in Blender and its shader with randomized patterns on each fish made in Unity ShaderGraph. I created it after reading Unity's blogpost "Art That Moves: Creating Animated Materials with Shader Graph". I also added a slot for a mask of the fish's head so it won't deform as much as the body.

Demo

Shader in Unity Shadergraph

Shader in Unity Shadergraph

In Game each fish's pattern is randomized at start